Quiver of Fallen Constellations
Shield, level 2100. Defense 17, Health on Hit +52, Physical Penetration +15%, Damage to Elites and Bosses +18%
Description
Every shaft is a star that was not allowed to set. Not Allowed to Set: Your ranged hits send 53% of their damage at 3 more monsters within 3 tiles of the target. Costs 0.7% health, never below 35%. For: Ranger. (Requires level 2100. Ranger line.)
Stats
Defense 17
Health on Hit +52
Physical Penetration +15%
Damage to Elites and Bosses +18%
Item
| Slot | Shield |
| Required level | 2100 |
| Worn by | Ranger lines |
| Drops from | Legendary monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only legendary or stronger monsters: per kill Legendary 0.24%, Boss 0.36% (x item find). |
| Expected effort | ~1 in 420 legendary kills, ~1 in 280 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Embermaw Archon, Flarevein Wyrm, Glacial Hellcharger, Inferno Juggernaut, Nightflare Dreadknight, Plague Warbringer, Pyrrhaxis Master, Aegis Sentinel, Stonebark Titan, Vhalkareth Mortal Shell. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 3750 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 2050. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 375 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).