Hollow Sun Quiver
Shield, level 1900. Defense 16, Health on Hit +48, Physical Penetration +14%, Damage to Elites and Bosses +16%
Description
A sun that burned out and kept its shape. Sun That Kept Its Shape: 70% of your physical damage is dealt as holy and deals 35% more. Other elements deal 15% less. For: Ranger. (Requires level 1900. Ranger line.)
Stats
Defense 16
Health on Hit +48
Physical Penetration +14%
Damage to Elites and Bosses +16%
Item
| Slot | Shield |
| Required level | 1900 |
| Worn by | Ranger lines |
| Drops from | Legendary monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only legendary or stronger monsters: per kill Legendary 0.24%, Boss 0.36% (x item find). |
| Expected effort | ~1 in 420 legendary kills, ~1 in 280 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Embermaw Archon, Flarevein Wyrm, Glacial Hellcharger, Inferno Juggernaut, Nightflare Dreadknight, Plague Warbringer, Pyrrhaxis Master, Aegis Sentinel, Stonebark Titan, Vhalkareth Mortal Shell. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 3450 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1850. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 345 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).