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Emberwake Locket

Emberwake Locket

Amulet, level 600. Critical Hit: chance +3%, damage +12%, Fire Absorb +8%, Physical Absorb +4%

Description

It opens onto a very small, very patient fire. Small Patient Fire: While you fight, you and your party within 3 tiles heal 3% of their health every 2.5 s. Other healing on you is 15% lower. For: Templar, Mystic, Monk. (Requires level 600.)

Stats

Critical Hit: chance +3%, damage +12%

Fire Absorb +8%

Physical Absorb +4%

Item

SlotAmulet
Required level600
Drops fromRare monsters and stronger

Sources

SourceHow
Monster dropsOnly rare or stronger monsters: per kill Rare 0.24%, Legendary 0.48%, Boss 0.72% (x item find).
Expected effort~1 in 210 legendary kills, ~1 in 140 boss kills of the listed monsters (before item find; rift and Omen chests roll it too).
MonstersBonelich, Tombwraith, Cinderclaw, Scaledrake, Grave Sentinel, Frost Behemoth, Archon, Bonecleaver, Sapphire Warrior, Seraphiel, Blackblade, Wraith Archer.
Rift chestOne unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss).
Omen guardian chest2 unique rolls at the boss tier over every unique, x2 find.
Conquest vendor1500 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 550. Bought pieces are made like a drop.
Bad-luck protectionMonster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again.

Rules

A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 150 Conquest Tokens.

1 socket, fixed (gems may be socketed and taken out).