Fletcher's First Sheath
Shield, level 6. Defense 3, Health on Hit +6
Description
Sewn the night before the first hunt. It smells of rain. First Quarry: Targets at 90% health or more take 30% more damage from you. For: Ranger. (Requires level 6. Ranger line.)
Stats
Defense 3
Health on Hit +6
Item
| Slot | Shield |
| Required level | 6 |
| Worn by | Ranger lines |
| Drops from | Magic monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only magic or stronger monsters: per kill Magic 0.3%, Rare 0.6%, Legendary 1.2%, Boss 1.8% (x item find). |
| Expected effort | ~1 in 85 legendary kills, ~1 in 55 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Wolf, Troll, Goblin, Orc, Bear, Skeleton, Elf, Dwarf, Bandit, Orc Spearman, Goblin Scavenger, Winter Wolf. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 610 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 61 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).