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Chapel-Iron Knuckles

Chapel-Iron Knuckles

Fist weapon, level 26. Attack 44, Defense 10, Fist +2, Chance to Shock +12%, Mana on Kill +15

Description

Knuckles cast from the hinges of a chapel door that would not stay shut. Door-Hinge Counter: A monster hit of 3% of your health or more is answered with 89% of it as physical damage, every 3 s. For: Monk. (Requires level 26, Monks only.)

Stats

Attack 44

Defense 10

Fist +2

Chance to Shock +12%

Mana on Kill +15

Item

SlotFist weapon
Required level26
Drops fromMagic monsters and stronger

Sources

SourceHow
Monster dropsOnly magic or stronger monsters: per kill Magic 0.25%, Rare 0.5%, Legendary 1%, Boss 1.5% (x item find).
Expected effort~1 in 100 legendary kills, ~1 in 65 boss kills of the listed monsters (before item find; rift and Omen chests roll it too).
MonstersGhoul, Scarab, Ghost, Tarantula, Demon Skeleton, Mummy, Crypt Shambler, Vampire, Dwarf Guard, Gargoyle, Cyclops, Fire Elemental, Bonelord, Orc Berserker, Zombie, Dragon Hatchling.
Rift chestOne unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss).
Omen guardian chest2 unique rolls at the boss tier over every unique, x2 find.
Conquest vendor640 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1. Bought pieces are made like a drop.
Bad-luck protectionMonster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again.

Rules

A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 64 Conquest Tokens.

1 socket, fixed (gems may be socketed and taken out).