Chapel-Iron Knuckles
Fist weapon, level 26. Attack 44, Defense 10, Fist +2, Chance to Shock +12%, Mana on Kill +15
Description
Knuckles cast from the hinges of a chapel door that would not stay shut. Door-Hinge Counter: A monster hit of 3% of your health or more is answered with 89% of it as physical damage, every 3 s. For: Monk. (Requires level 26, Monks only.)
Stats
Attack 44
Defense 10
Fist +2
Chance to Shock +12%
Mana on Kill +15
Item
| Slot | Fist weapon |
| Required level | 26 |
| Drops from | Magic monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only magic or stronger monsters: per kill Magic 0.25%, Rare 0.5%, Legendary 1%, Boss 1.5% (x item find). |
| Expected effort | ~1 in 100 legendary kills, ~1 in 65 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Ghoul, Scarab, Ghost, Tarantula, Demon Skeleton, Mummy, Crypt Shambler, Vampire, Dwarf Guard, Gargoyle, Cyclops, Fire Elemental, Bonelord, Orc Berserker, Zombie, Dragon Hatchling. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 640 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 64 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).