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Gravewind Talons

Gravewind Talons

Fist weapon, level 1400. Attack 68, Defense 38, Critical Hit: chance +6%, damage +25%, Fist +4, Physical Penetration +14%, Health on Hit +45, Damage to Elites and Bosses +16%, Bloodrush: each kill adds 5% damage (5 stacks, 6 s)

Description

Talons that sing in the wind over a grave that is never filled. Wind Over an Empty Grave: Critical hits deal 66% more damage. Other hits deal 12% less. A critical hit heals 4% of its damage. For: Monk. (Requires level 1400, Monks only.)

Stats

Attack 68

Defense 38

Critical Hit: chance +6%, damage +25%

Fist +4

Physical Penetration +14%

Health on Hit +45

Damage to Elites and Bosses +16%

Bloodrush: each kill adds 5% damage (5 stacks, 6 s)

Item

SlotFist weapon
Required level1400
Drops fromRare monsters and stronger

Sources

SourceHow
Monster dropsOnly rare or stronger monsters: per kill Rare 0.12%, Legendary 0.24%, Boss 0.36% (x item find).
Expected effort~1 in 420 legendary kills, ~1 in 280 boss kills of the listed monsters (before item find; rift and Omen chests roll it too).
MonstersVorgrun of the Jade Fangs, Fractalis the Shardmaw, Armorcoil, Blazefang, Gorgulith, Nexlurith, Voidwagner, Aegis Sentinel, Flarevein Wyrm, Gloomstinger, Pyroquill, Toxic Mauler.
Rift chestOne unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss).
Omen guardian chest2 unique rolls at the boss tier over every unique, x2 find.
Conquest vendor2700 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1350. Bought pieces are made like a drop.
Bad-luck protectionMonster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again.

Rules

A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 270 Conquest Tokens.

1 socket, fixed (gems may be socketed and taken out).