Gravewind Talons
Fist weapon, level 1400. Attack 68, Defense 38, Critical Hit: chance +6%, damage +25%, Fist +4, Physical Penetration +14%, Health on Hit +45, Damage to Elites and Bosses +16%, Bloodrush: each kill adds 5% damage (5 stacks, 6 s)
Description
Talons that sing in the wind over a grave that is never filled. Wind Over an Empty Grave: Critical hits deal 66% more damage. Other hits deal 12% less. A critical hit heals 4% of its damage. For: Monk. (Requires level 1400, Monks only.)
Stats
Attack 68
Defense 38
Critical Hit: chance +6%, damage +25%
Fist +4
Physical Penetration +14%
Health on Hit +45
Damage to Elites and Bosses +16%
Bloodrush: each kill adds 5% damage (5 stacks, 6 s)
Item
| Slot | Fist weapon |
| Required level | 1400 |
| Drops from | Rare monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only rare or stronger monsters: per kill Rare 0.12%, Legendary 0.24%, Boss 0.36% (x item find). |
| Expected effort | ~1 in 420 legendary kills, ~1 in 280 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Vorgrun of the Jade Fangs, Fractalis the Shardmaw, Armorcoil, Blazefang, Gorgulith, Nexlurith, Voidwagner, Aegis Sentinel, Flarevein Wyrm, Gloomstinger, Pyroquill, Toxic Mauler. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 2700 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1350. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 270 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).