Dawnless Gauntlets
Fist weapon, level 2000. Attack 70, Defense 42, Critical Hit: chance +8%, damage +30%, Fist +6, Physical Absorb +5%, Damage to Elites and Bosses +20%, Damage over Time +30%, Health Regeneration +40 per Second, Last Breath: a lethal hit leaves you at 35% health (once per 5 minutes)
Description
Gauntlets from a morning that never came. They still reach for it. Morning That Never Came: 14% of the damage you deal and 6% of your health per kill become a ward, up to 32% of your health. It absorbs damage and fades after 6 s. 40% of what it absorbs is dealt back. Healing on you is 40% lower. For: Monk. (Requires level 2000, Monks only.)
Stats
Attack 70
Defense 42
Critical Hit: chance +8%, damage +30%
Fist +6
Physical Absorb +5%
Damage to Elites and Bosses +20%
Damage over Time +30%
Health Regeneration +40 per Second
Last Breath: a lethal hit leaves you at 35% health (once per 5 minutes)
Item
| Slot | Fist weapon |
| Required level | 2000 |
| Drops from | Rare monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only rare or stronger monsters: per kill Rare 0.12%, Legendary 0.24%, Boss 0.36% (x item find). |
| Expected effort | ~1 in 420 legendary kills, ~1 in 280 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Frostreaver the Glacialblade, Rhazgor the Crimson Slayer, Ashfang Wrym, Bloodspark Adept, Glacial Hellcharger, Nightfang Widow, Shadowcrystal Widow, Bloodshade Reaper, Duskhorn Drake, Nightflare Dreadknight, Shadowvein Wrym, Umbral Arcanist. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 3600 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1950. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 360 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).