Bonegrinder
Club, level 90. Attack 58, Defense 18, Club +5, Critical Hit: chance +5%, damage +25%
Description
A skull on a pole. The skull is grinning, the pole is not. (Requires level 90.)
Stats
Attack 58
Defense 18
Club +5
Critical Hit: chance +5%, damage +25%
Item
| Slot | Club |
| Required level | 90 |
| Drops from | Rare monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only rare or stronger monsters: per kill Rare 0.12%, Legendary 0.24%, Boss 0.36% (x item find). |
| Expected effort | ~1 in 420 legendary kills, ~1 in 280 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Bonelord, Elder Bonelord, Skeleton Warrior, Demon Skeleton, Lich, Undead Gladiator, Crypt Shambler, Juggernaut, Behemoth, Minotaur, Orc Warlord, Destroyer, Dragon Lord, Hand of Cursed Fate. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 740 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 40. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 74 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).